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The bulk of my work consisted in modeling, texturing, set dressing and lighting the existing level design greyboxes.

At the time, Unity3D was using the Beast lightmapper- quite decent and easy to use, thought it's lightmap UV unwrapper wasn't too reliable.
We ended up unwrapping the Lightmap UVs in 3ds Max and sticking them in the UV1 slot manually. We had a tight processing budget, we had to make use of every optimization.


Software:

Unity 3ds Max Photoshop

Crazybump

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