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Robocop Logo

Part experiment, part fanart, all challenge.

I wanted to take a break from realtime engine stuff and just focus on rendering for a change.
The rigging and animation was something I wanted to learn for a while, and the resources appeared.



Work in Progress

2022 - I was just 3 years into Blender, there were plenty of systems I didn't know.
With this project I explored both the rigging systems and more of Cycles and EEVEE.

Refresh

2024 - I picked up a bunch of skills along the way and added Marmoset Toolbag to the repertoire.
I set out to give the guy another coat of paint, but soon realized that I was plunging in a rabbithole.


Objective complete_

When I started polishing some edges and setting up UVs, I realised that I was looking at some solid months of work.
Sinking that time in one project (that's not even my ballpark or IP) was a misguided step. I wanna create something new.


Software:

3D Coat Affinity Photo Blender Marmoset Toolbag Paintstorm Studio PureRef DaVinci Resolve